It’s a creature with a lot of scalability which is always appreciated. Fire Giant. No traps, what a surprise! Use coupon code DungeonSolvers10 for 10% off your order! Traits Blood Frenzy: The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Having a +8 to hit with three attacks is solid. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. so n is the size value with medium being 0 (average medium being a human). They also have a high AC despite not wearing any sort of armor. Tales of giant remains are no recent phenomenon. Not all the time, skeletons are cast away from society, or even condemned on sight. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Storm_Giant_Skeleton_(5e_Creature)&oldid=1391223. First off, we have old, reliable,Â Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. As we saw for the second giant, zombies can make a Con save when … A usual giant eagle is about 9 feet long with a wingspan up to about 20 feet, and it looks like its younger cousins except in shape roughly the same way. Hit: 5 (1d6 + 2) piercing damage. Share 141K. Of course. It’s still a nice addition to their statblock though. A storm giant with the Skeleton template applied to it. Damage Immunities:Â poison Their huge size and 10 ft. reach certainly makes this more difficult, but it’s a possibility nonetheless. Like other skeletons, the giant skeleton is vulnerable to bludgeoning damage. Just be sure you can find a room large enough for it to be in. Not only that, but their giantÂ Scimitar attack hits like a damn truck already. Don’t bother wasting your time with this one, clerics! Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Greatsword. Outlive all those who you come from, And to death you will not succumb. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. The giant skeleton is sorely lacking in the lore department, but honestly what more is there to say about it? The first time I looked at this creature I thought it was just an abnormally-large skeleton, not a skeleton of a giant. While the giant skeleton’sÂ Multiattack is fantastic, it definitely is limited. D&d 5e Giant Eagle – Physical Description . So based on what we can tell from its ability scores, the giant skeleton is going to be a hardy creature that hits pretty damn hard. A giant skeleton has two modes. Condition Immunities:Â exhaustion, poisoned I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters. Medium undead, lawful evil. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Keep in mind, this isn’tÂ just for magical effects. Greatsword. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target.Hit: 35 (4d12 + 9) bludgeoning damage. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica With this in mind, your giant skeleton should be moving toward whatever enemy they pick as their target and focus on that one. This definitely ties into that magical enhancement that I mentioned previously. This is the epitome of a min-maxed creature. These 5E Giant Eagle Eggs are a piece of 2,500 GP in the open market. Equally as mindless and single-purpose as the skeletons, what zombies lack in the strategy they may have had as living creatures, they make up for in necromantic constitution. They also have a high AC despite not wearing any sort of armor. They heed the summons of spellcasters wh... Shortsword. That’s nothing to scoff at. Multiattack. Water Breathing: The shark can breathe only underwater The giant skeleton’sÂ Multiattack is phenomenal. Scimitar.Â Melee Weapon Attack:Â +8 to hit, reach 10 ft., one target.Â Hit:Â 15 (3d6 + 5) slashing damage. Giant Beasts, Aberrations, and Ettercaps. The giant skeleton is a big creature with an unsurprisingly large health pool. Everything else is either in the dumpster or breaking-even. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse (the DM has the creature's game statistics). Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. To be fair though, this is standard undead stuff. This definitely ties into that magical enhancement that I mentioned previously. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. This is a solid, hulking, wall of bones that can lay a serious smackdown to an unsuspecting adventurer. Seriously though, aÂ Multiattack that includes three separate attacks made with reach is nothing to scoff at. They’re not fast creatures, but they have reach, so it is possible to catch up to targets far away provided that they don’t take a Dash action. Gp in the lore department, but their giantÂ Scimitar Attack hits like a truck and can off. Able to take care of them important element of that role-playing game, it s... My chest, I pride myself with selecting the most interesting creatures in D D... Be observed by certain tell tail traits that are uniquely present of each of these monstrosities Homebrew → 5e →... 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